Attributes and Skills

Setting choices

The difference between the d20 system used in Talislanta and the d6 system is so big it was never going to work as a one-to-one conversion. I decided that the way I was going to do this was for MiniSix to give the same feel as Talislanta so sacrifices and omissions would have to be made.

The following Attributes and Skills are used in this setting.

Skill List

Might: Axe*, Blunt*, Brawling*, Knife*, Lift, Pole Arm*, Stamina, Sword*
Agility: Athletics, Bow*, Crossbow*, Dodge*, Pickpocket, Pilot, Sailing, Stealth, Throwing*
Wit: Crafts, History, Language, Lore, Magic^, Medicine, Pick Locks, Repair, Search, Survival, Tracking
Charm: Barter, Command, Diplomacy, Persuasion, Riding, Seduce, Streetwise

* indicates a combat skill that cannot be specialised.
^ Unless the Esoteric Perk Magic is taken this skill is 0D.

The Barebones edition uses 12 dice to distribute between the attributes and 7 dice to spread amongst the skills. Talislanta does not have humans with the players choosing an Archetype of one of the races.

In this conversion at Character Creation you first have to choose a Race. This will determine how many Attribute dice you get to spend (the average is 12D) and how many Skill dice to spend (the average is 7D). Some races come with Perks and Complications.

As there are so many races in The Big Blue Book this conversion will start with races (and Bestiary) from The Seven Kingdoms.

Author: Pete Jones

The Welsh Savage

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