Cartomancy Spells

Some example spells

Hand of Destiny (Reveal) TN: 10
Duration: 1 minute (10 rounds)
Range: Self
Resisted: None
A skilled cartomancer can determine his destiny. In game terms, this is the PC asking the GM “What is likely to be my best course of action?”

Prestidigitation (Move) TN: 15
Duration: 5 rounds
Range: 50 feet
Resisted: None
The caster can make any small item within range of the spell come to his hand.

Luck of the Draw (Defend) TN: 17
Duration: 5 rounds
Range: Self
Resisted: None
In any sort of fight or melee attacks of any sort that are aimed at the caster will unaccountably miss the Mark.

Wizard’s Trump (Ward) TN: 15
Duration: 1 minute (10 rounds)
Range: Self
Resisted: None
The caster is protected from all Attack mode spells directed at his or her person, and cannot be harmed by such magics.

 

Fool’s Gold (Conjure) TN: 18
Duration: 5 minutes
Range: 50 feet (usually cast on self)
Resisted: None
Will cause a cache of coins (up to 100 g.l.) to appear in the casrtomancer’s pocket. The conjured coins look and feel real, but will vanish after 5 minutes.

Turn of a Friendly Card (Heal) TN:*
Duration: Instant
Range: Self or Touch
Resisted: None
Soothing wounds and relieving pain to heal. *TN:15 for wounded, TN: 19 for incapacitated, TN:23 for mortally wounded.

Wrath of the Warrior (Attack) TN: 18
Duration: instant
Range: 50 feet
Resisted: None
Causes the victim to be pummelled by a pair of ghostly fists for Wits damage.

Fortune’s Purchase (Alter) TN: 13
Duration: 5 minutes
Range: Self
Resisted: None
Add +1D to Barter Skill

The Fold (Illusion) TN:20
Duration: 5 rounds
Range: 50 feet
Resisted: None
The caster appears to vanish into thin air, leaving nothing behind. While the spell is in effect, the cartomancer can move silently, hide, or make a quick getaway, as
desired.

The Bluff (Illusion) TN: 10+Resist roll
Duration: 5 rounds
Range: 50 feet
Resisted: Wit
The caster assumes the semblance of a duelist of unsurpassed skill.

The Warrior’s Heart (Alter) TN: 20
Duration: 2 minutes
Range: Touch (three targets)
Resisted: None
Up to three targets will be filled with the courage of the archetypal Warrior, receiving +1D to Might.

Cardplay (Influence) TN: 15+ Resist roll
Duration: 10 rounds
Range: 5 feet
Resisted: Charm
The subject becomes en-tranced, remaining motionless for the duration of the spell.

Card of Concealment (Conceal)  TN:10
Duration: 2 minutes
Range: Touch
Resisted: None
~Anyone trying to steal or search for a concealed item does so at a -2D penalty to their Search.

Friendly Hand (Influence) TN: 10+ Resist roll
Duration: 10 rounds
Range: 5 feet
Resisted: Charm
Can make the target believe that he is a close friend or associate, someone to be trusted.

Amber Waves (Influence) TN: 15+ Resist roll
Duration: 10 rounds
Range: 5 feet
Resisted: Charm
Causes a wave of somnolence to descend on all those nearby, they lie down and fall asleep on the the spot.

Author: Pete Jones

The Welsh Savage

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